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Saturday, October 10, 2026
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Tetris Wouldn't Win at The Game Awards — A New Category Might Solve This

As any significant honors show approaches, you'll find a demand for introducing fresh award types to recognize underappreciated efforts and satisfy the passions of followers who have specialized interests.

A fellow writer has already made supporting a scary games classification. That would be fantastic. So would board games, this being a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front because like all single-minded supporters, I possess a compelling case for why my demand remains most pressing above others. The demand is this: We need a category for puzzle games.

Categorizing Game Types

Categorizing art by genre isn't exact; it’s very subjective, and inevitably generate discussions and end in fuzzy definitions. There’s a reason cinema institutions avoid this approach. Yet it remains a necessary evil in the world of interactive entertainment, that demonstrate such variety they barely qualify as a single art form.

For comprehensive acknowledgment of interactive entertainment excellence to receive acknowledgment, while allowing diverse titles to compete fairly, genre categories are essential.

Current Gaming Award Categories

The major gaming awards currently feature classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these award types effectively encompass a lot of ground, and you can find room for most games within them.

Different situation exists for brain-teasing titles. No suitable classification appears to put them. Think about these this year’s best games, showing diverse approaches: structural challenges of one title, fast-paced pattern recognition in a different title, thought-provoking social scenarios from additional release. Where could they possibly go among existing types? Nowhere, that’s where.

The Representation Problem

Numerous examples exist of brilliant puzzle games launched regularly lacking appropriate categories during gaming ceremonies, except when they manage to fit award groups including Mobile Game, VR/AR Game, or the extremely competitive small studio competitions.

  • A renowned logic title wasn’t nominated in any category in 2014
  • A different innovative game was excluded in 2019
  • A beloved organization game was overlooked that year
  • Only a few puzzle games barely qualified for niche award types

Value of Brain-Teasers

These are often modest productions, however the design in brain-teasers is of massive significance. Well-known matching games count as the most-played games worldwide and have been for many years.

The iconic tile-matching title challenges popular creative games for the title of highest-selling title ever; it additionally competes as greatest title ever. Logic titles represent cornerstones within interactive entertainment, while interacting with almost every other genre.

Recommendation and Reasoning

Logic titles wouldn't face that issue. It would be easy to populate multiple candidates engaging, different, qualified experiences each ceremony simply — perhaps, with difficulty, given the need to exclude numerous deserving experiences.

To emphasize again, these are games that otherwise have no home at major gaming awards. Logic title developers are working at the demanding boundary interactive creation, producing among essential manifestations of the video game form. Comparable to cinema stunt performers, they deserve recognition. Let’s not keep them waiting generations.

About the author

Anthony Williams

Escritora y crítica literaria apasionada por la narrativa contemporánea y la poesía.

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